| Sogreblute said: You can only keep selling the same game to the same audience for so long. At some point you have to expand to other platforms to gather a new audience. I think those games would have sold more on Xbox and Switch than PS5 especially since those gamers already had access to them from PS4 and had a $10 upgrade, whereas the other platforms would have to pay full price. Those games reached their max potential on PS and PC, so the next step is Xbox and Switch. I've always wondered this. Sony said they were expanding their games to PC initially because they wanted to expose the PC audience to their games to get them to buy a PS (obviously didn't work and are now doing it just to make more money), so why not apply that same logic to Xbox and Switch? |
Going forward, Xbox may as well just be PC box (we'll see how they plan for this when the next Xbox is announced). They make their games Steamdeck compatible, so they may as well make them Xbox compatible too - they're all part of the PC audience now.
I'm not necessarily a proponent of releasing more of their games everywhere, but I understand the business logic, especially if that game/ IP isn't really selling anymore on their own hardware.
I imagine nothing changes with their strategy: live service will be in as many places as possible. SP games will be PS first, then PC later on. Their licensed stuff will obviously be everywhere since that's probably what makes it more attractive for the publisher picking the IP up. Then some other random stuff (like Lego Horizon) on the side.








