Got a fair bit into the game now my earlier view on DKB can be added to in order to highlight the type of game it is, it clearly fills the void left by Banjo but how ever the similarities end up being vague ones at most as structure wise DKB is closer to Conker than Banjo and unlike both and even 3D Mario it's not focused on collecting a certain item to progress it's more a platformer/adventure game at times feeling more like the latter. The bananas in the game are for obtaining and leveling up skills they're not for unlocking progression but have much more incentive to seek out in this game (skills are obtained whenever the player wants with the exception of initially obtaining the Bananza abilities), the game is more based around set pieces and boss fights rather than the puzzle based exploration you get in 3D Mario and Banjo.
The is no real comparison out there for DKB it's its own thing it may be made by the Odyssey team and have elements of SMO but the game takes significant cues from BOTW/TOTK.







