I always read this as "soft-PR", almost like those teams are begging us to buy their games since they are so expensive to made we should feel somewhat pitty and more willing to pay 80 bucks lol
This model has proved again and again to be sustainable for third parties that release cross gen and cross platforms games they expect to create multiple DLCs and other kinds of in-game purchases to recover the investment over the years
Big studios can also release some smaller projects between the heavy hitters if development costs were a problem. Since most of people only play a few games a year releasing more games will not lead to increase in consumer spending, let alone the consumer spendind of a specific publisher
I think 7 to 10 million as sales target for AAA projects now, which is a lot but we are talking about an era where a blockbuster can easily pass 20 million units when well received so it's not like those big publishers are anywhere near the bankruptcy







