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I have my doubts about this actually doing anything even if it passes, but one can hope. Good stuff, although I do have some concerns as well.

Norion said:

This has potential to do good but there are genuine concerns since something like the recent Flight Simulator games are just not feasible without enough infrastructure to handle the high amount of data streaming. Flight Simulator 2020 for example has literal petabytes of data involved so unless Microsoft is expected to keep the game running for the rest of time eventually they'll stop supporting it leaving it unplayable. They could severely gimp the game and let it remain in that form but that wouldn't truly be preserving it.

In general games where aspects of them require things like external hardware could be at risk if a poorly written law gets passed so instead I'd prefer if it was required for games with an expiration date to openly disclose that and give a lifespan expectation from the get go for example over 10 years so people know what they're buying into and can request refunds if it gets shut down before then. I'm not a fan of governments regulating art but that seems like it could be a good solution that benefits consumers without overly burdening game developers. Temporary experiences happen with all sorts of things and not just video games so I don't think it's inherently a bad thing but stuff like The Crew situation is definitely shite. If not governments platforms like Steam should step in and require something like the above.

Simply making server software available and making it possible for clients to connect to other servers should tackle a lot of the issues.