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HoloDust said:

Well, after more detailed OP - again, Ocarina of Time Remake.

Hopefully, they stick to original design and slightly improve on certain aspects - OoT is fairly limited in scope and that gives them opportunity to crank everything all the way up for what is quite small world compared to BotW/TotK, so it can be presented in much more detail, while retaining original art style.

How much of that artstyle was because of the N64 constraints thought? I am all for the weird and eerie vibe locations give off in the original OoT/MM but the concept art for these games kind of betrays the fact that the artstyle they went with on 3DS was the intended one from the start.

As for the topic, I want to see Pikmin expand on the indoor locations that they tried with 4 in a sequel. A more detailed and even more interactive house (maybe even abandoned house) setting or in general a semi-urban area utilizing the processing jump from S1->S2 sounds amazing in my head.