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SuperJortendo said:
curl-6 said:

I mean, there's something to be said for "if it ain't broke, don't fix it".

The innovations of the Wii, DS, and Switch were driven by a need to expand a shrinking player base; there was no need for them to reinvent the wheel for Switch 2 because they already had a massive audience that loved the Switch and wanted more of the same but updated to modern standards.

There's less incentive to take a big risk if your current strategy is still working.

This exactly. Which is why it's weird to me that Sony changed their strategy this gen by not releasing many must have exclusives.

It seems like they (foolishly) gambled big by greenlighting a bunch of live service games, which backfired on them, and now because of how long it takes to make AAA games at PS5 graphical standards it will be years before any of the studios they put onto failed GaaS projects will have another game ready.

Luckily for them, Xbox completely shit the bed this gen, and so now even without a lot of first party releases they are able to coast by on being the default place to play most AAA third party games.