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JEMC said:

Ok, so, given that (at keast) some demos are still working, I gave Hell is Us a go with upscaling, and even enabled Steam's FPS counter to be more precise.

First I played it native with everything on low except textures and shadows, on med, until the first fight. It run at around 22fps. The horror! (nah, it's far from great but I can manage).

Then I restarted the game with FSR3 on balance and 70% upscaling, with everything on medium expect Global Ilumination still at low, and played the same bit of the game. I got around 30-32fps, with some big dips below 20 on the cinematics.

Sadly, I noticed artifacts on both the face of our character when there's a mix of sun and shadow in it, and especially the drops of rain, as they leave a trail behind them on the whole screen from top to bottom, making it very distracting.

It allows you to set the resolution scaling AND use FSR? I could've swore it disables internal resolution scaling (TSR) when using non-UE upscalers...at least with DLSS and XeSS.

But yeah, some artifacts are unfortunately inevitable - I've only played a bit with FSR, at that very late point when you get out of APC, I don't think there's rain there, so haven't noticed the exact problem, but edges are much less stable than DLSS, though it looked quite descent, even in 1440p Performance mode. Guess I'll start the demo from the beginning to get to that point, though I have pretty good idea how it might look - FSR3 has quite a bit of problems with ghosting, that is one of the things that FSR4 solved (I remember that waterfall from DF's video, smudge with FSR3, actual waterfall with FSR4) - I want to see how XeSS and UE's TSR cope with that.

Have you tried same video settings as with native, but running it at FSR Quality? And how's your overall feel, do you find it something that is usable for you to squeeze a bit more out of 1070?

EDIT:

Well, tried it out from the beginning, I don't remember that rain at all first time I've played. Rain leaves trails whatever you choose, including native, and I found that XeSS behaves much better than FSR overall and it can be run one step in quality above FSR (and DLSS for that matter) at about the same performance. That said, DLSS does look best, but it's not without it's problems. Then again, this is UE5 game that has a lot, and I mean a lot, problems, even with no upscaling at all, especially on edges around character, even with all set to Ultra.

Last edited by HoloDust - on 17 June 2025