HoloDust said:
It does look good. Does it behaves in that scene same as in that official video, with that nasty DLSS disocclusion artifacts? |
That scene moved pretty fast so it is hard to notice without slowing down, but I think the artifacting is still there, although maybe less obvious. You also see it in other parts of the game where it is more obvious. One positive is that temporal instability is usually most pronounced in parts of the scene that are in your peripheral vision as you pan the camera.
The more noticeable thing is there is a lot of noise and artifacting around hair in this version of the game. Quite a bit of edge-aliasing/stair-stepping, especially in motion too. Much of this is only noticeable when you are pretty close though (or if you have excellent vision I guess.) Shadows are also lower quality than you'd see on other platforms.
I think for people who prefer a clearer, sharper image with some artifacting rather than a blurry one without it, this is a preferable implementation. I was playing on a 50 inch television about 8-10 feet away and the image looks pretty clean from that distance. Performance was also great.
When I originally played the game, I played a lot of it on a Steam Deck and this is like night and day compared to that.







