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Hardstuck-Platinum said:

Path of exile 1 ran great on a PS4 until you got into more hectic areas and fights, and that exposed it's weak CPU and made it borderline unplayable. 

Witcher 4 using UE5 isn't good for Switch 2 because UE5 is notorious for being CPU intensive. 

Starfield was a demanding game and lots of people had issues getting to run well. So I just assumed it would be the same for ES6

ARM A78 is vastly more performant than Jaguar. - Clockspeed and core counts aren't everything.
Many tasks that are also typically done on the Playstation 4's CPU can be offloaded onto fixed function hardware blocks with the Switch 2 like decompression.

UE5 has a good showing on Switch 2 thus far and has shown to be a very scalable engine across hardware... Fortnite on Switch 2 is actually pretty good.

Switch 2 does and will support Unreal Engine 5 and it will be perfectly fine. - Will we see full Lumen, Nanite and all the other bells and whistles? Depends on the developer and what their goals are.

Starfield is a demanding game, but it's also stupidly scalable, anyone who has this on PC and used it across different hardware configurations can testify to that... You can run it on a Geforce 1050 with FG. Or even a Geforce 1060 6GB at 1080P @30fps. - Switch 2 beats both of those.

Remember Starfield runs on the Xbox Series S. - No reason why the Switch 2 couldn't run it even if it has to use DLSS.

Biggerboat1 said:

I'd love to see the analysis done by Nintendo on what the best balance of components is when looking at cost vs longevity (though accept we never will).

They obviously save money up-front in going a little conservative on the specs but will that then be more than offset by the hardware having a shorter lifespan or less software sales as more demanding games skip the platform?

I know that I stopped buying Switch games a couple of years ago as it was becoming more and more common for new releases to chug.

Pushing the boat out for S2 specs could have meant an extra couple of years before they need to replace it. Over the span of 20 years that could be the difference between 2 vs 3 console releases and all of the associated R&D costs, not to mention that every new install base starts at zero, so software sales take a big dip...

Maybe with S3 they'll be more aggressive, I can only hope.

We need to remember that Switch 2 is using commodity Laptop/mobile RAM, so it's actually pretty cheap verses the GDDR6 that the Xbox/Playstation twin consoles are using... I guess being conscious of components you are throwing into a device when the prices of hardware have been increasing for the last 5 years probably played a large role in the decision being made for better or worst.

Hopefully this generation isn't as long as the Switch 1 generation as I imagine that 12GB of memory will be very long in the tooth in 2032.

Last edited by Pemalite - on 15 June 2025


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