The first time I blew someone's arm off in TLOU2 and had to watch them writhe and scream in agony as they bled out was very sobering. It's part of why attempts to pull the 'ludonarrative dissonance' card with the game always rang hollow with me. The killing isn't meant to be satisfying in the way an action movie is; it's meant to be horrific and reinforce how destructive hatred is.
Anyway, we've got a new contender:








