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Wow some amazing work there and a free upgrade for existing Switch owners. 4K texture support too so as you get close to objects it won't pixelate like the original switch. It would have been interesting to know the full range of the dynamic resolution scaling in each game. I would assume 1440p is upscaled from 720p and 1080p from 540p normally but perhaps 1440p goes down to 540p or even 360p under extreme load. I don't have any device with a Nvidia graphics card except a very old Celeron mini PC so no idea what happens with DLSS upscaling as the native resolution keeps changing, does DLSS mask it quite well or do you see onscreen artifacts quite easily? I'm guessing it isn't too bad as I've not seen it reported on what I've read but for normal dynamic resolution scaling I could easily see when the resolution had changed especially as I often use a projector.

The original Switch was something like 504p portable and 648p docked as its maximum resolution but texture quality was poor of course and generally it looked well below PS4 and Xbox One etc.