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bonzobanana said:
HoloDust said:

Those Geekbench results are CPU only.

CPU can affect overall GPU performance and induce bottlenecks - as I said, it has almost nothing to do with DLSS which is GPU dependent.

Switch 2, it seems, will have custom DLSS solution which, from what's been seen so far, has lower precision and shorter accumulation window for temporal data. Maybe not always, and not in all titles, but from Hogwarts it is obvious that its DLSS implementation, at least in some cases, is not as good as standard DLSS (though it doesn't look too good in CP2077 as well, just not as pronounced everywhere).

I disagree with your viewpoint about DLSS being fully GPU dependent as seen lots of evidence that contradicts that.

Then you haven't dug deep enough - start with DLSS_Programming_Guide from nVidia and look up section called DLSS Execution Times and GPU RAM usage.