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The Switch 2 doesn't support DLSS FG (unless Nintendo and Nvidia come up with a custom solution for it.) 

The point about having more source frames (which is a CPU affected task) is moot if the Switch 2 isn't going to be doing frame generation anyway. 

And yes, having more frames as inputs can improve temporal stability with upscaling too, but that is a pretty minor aspect of modern DLSS compared to earlier versions.

The most likely reasons for why Hogwarts looks like that is that it is older footage and they haven't yet achieved the 1440p upscale that they are targeting, the SEGA rep is wrong and provided misinformation, or as HoloDust noted the bespoke DLSS method the Switch 2 might be using has its own unique artifacts. Another possibility is that we are seeing DLSS + DRS and the internal resolution is very low at certain moments, which is distinctive from the set modes we see in PC presets. This explains why in some games/scenes we are seeing very nice upscales while in others we are not.

Last edited by sc94597 - on 01 June 2025