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HoloDust said:
sc94597 said:

@HoloDust

Yeah I was able to download a performance mod that further tweaked the config to get a solid 40fps at 1080p Balanced.

GPU utilization was around 90-95% of the 65% down-clock after I tweaked some windows settings to save on CPU utilization. Memory consumption still 5.5 GB VRAM and ~3GB system ram. So roughly akin to what I'd imagine would be the available resources for Switch 2 docked mode. 

Switch 2 handheld mode is what I wonder about the most. It probably will end up like a Doom 2016 on Switch situation, very blurry, unless the Switch 2 does indeed have a bespoke DLSS model that can clean up the low resolution input well.

After seeing that Hogwarts Legacy scene, the one that later DF talked about in length, I was very surprised at how bad DLSS is doing on Switch (and it is DLSS, according to official press release), compared to PC counterparts when it comes to disocclusion artifacts. Honestly, it looked like its temporal data is scaled down a lot, and that's what's producing so much disocclusion artifacts. So, I'm quite curious to see, as someone who plays lot of games with DLSS upscaling, what exactly SW2 solution is doing and what it can pull off.

The Switch 2 isn't a powerful system so is upscaling from a much lower resolution in order to create it's 1080p portable visuals but its also only a 7.9" screen so hopefully most artifacts won't be as obvious. Many PC games are using DLSS at a much higher native resolution so its a much easier upscale. I have to say though DLSS on Switch 2 looks amazing compared to FSR 3.2 on AMD graphics hardware, if you think DLSS has artifacts you can't have seen FSR 3.2. Switch 2 seems to be doing an amazing job overall in upscaling but ultimately its guesswork upscaling which will go wrong on occasion. It's never going to be as clean an image as a pure natively rendered image at the same resolution. I'm sure where possible i.e puzzle games and more classic arcade games the Switch 2 will just natively render at the higher resolution.