| sc94597 said: There are games the Steam Deck can handle (due to being more modern) that the last-gen consoles probably can't (without heavy modifications of course.) Meanwhile the Steam Deck is able to play the game at a minimally playable state. Not the best in terms of visual quality and graphics, but it is at least playable. There are some ways RDNA2 is just going to outclass any of the GCN architectures. Mesh Shader support, is one of them. |
Yeah, Alan Wake 2 is indeed poster child for modern techniques (mesh shaders, VRS, sampler feedback...) that run poorly on older hardware (along with some of the new bad industry practices that are more and more prominent), even with RT excluded from the picture. Are those techniques necessary for that game to look that way, at least on lower settings? Honestly, not really, they are just more efficient to squeeze more out of the same theoretical "paper" performance, so that game could, at least with lower setting and dedicated port, easily run on something like RX 580 - after all, that GPU is running Horizon Forbidden West @1080 native with medium settings at some ~45fps and Hellblade 2, which looks much better on low settings vs AW2 low, runs much better on 580 as well.
But, as you said, that would really need heavy modifications, so completely dedicated port and not just "let's dial this down", and there is obviously no financial sense to do such a thing.







