Ryuu96 said:
Bungie already had a successful GaaS though, Destiny...It is still one of the most played games on both Xbox and PlayStation, it was in the Top 12 of Gross Revenue on Steam for the whole of 2024...They did not need to greenlight all these different projects (and then cancel most of them). They could have just done a Destiny 3 and that would have been a huge hit, then Marathon wouldn't have the weight of the world on its shoulders to be the next super mega hit or Bungie is screwed. Marathon could have just been akin to Halo, it would still be a big project but it wouldn't have insane expectations on it, it would have had both a singleplayer and multiplayer component like Halo. It could have been a big success relative to the investment while Destiny still brings in the big bucks, and Bungie can still release successful projects on the side. But now we have Destiny 2 practically keeping the studio alive but all of Bungie's screw ups elsewhere are now hurting Destiny 2 because all these failures are distracting focus from Destiny, all these sunk costs, Destiny 2 is covering them all, and instead of reinvesting Destiny 2 back into Destiny 2, they're having to invest Destiny 2's success into covering their asses across the entire studio. |
Well, Bungie probably wants to have two successful GaaS franchises instead of just one. You can't just rely on the Destiny name/Playerbase forever. Sony bought them because of their success in GaaS, not because of single player. if that's the entire reason Sony bought them, it's easy to assume that Sony wants Bungie to just stick with Gaas, even if they fail. They're a huge studio + they're owned by Sony, the biggest player in the gaming industry so they don't need to play it safe with solid single player games with multiplayer components. Is bungie's financial situation really that dire as people are making out? Or are they exaggerating?







