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Hardstuck-Platinum said:

Your last paragragh couldn't be anymore on the money. They really missed a golden opportunity to snag disaffected Halo fans with a single player focused Marathon with multiplayers modes. They could have crafted an experience Halo fans would have loved without the weight of Halo's lore. 

Compared to the amount of money that GTA online,Fortnite,Apex and Roblox make Single player focused games don't compare. Sony is better off trying and failing with GaaS, than just sticking with single player. What have they got to lose if they fail? If you throw enough poo at a wall, something will stick eventually and it will make more money than all their single player games combined. 

Bungie already had a successful GaaS though, Destiny...It is still one of the most played games on both Xbox and PlayStation, it was in the Top 12 of Gross Revenue on Steam for the whole of 2024...They did not need to greenlight all these different projects (and then cancel most of them). They could have just done a Destiny 3 and that would have been a huge hit, then Marathon wouldn't have the weight of the world on its shoulders to be the next super mega hit or Bungie is screwed.

Marathon could have just been akin to Halo, it would still be a big project but it wouldn't have insane expectations on it, it would have had both a singleplayer and multiplayer component like Halo. It could have been a big success relative to the investment while Destiny still brings in the big bucks, and Bungie can still release successful projects on the side.

But now we have Destiny 2 practically keeping the studio alive but all of Bungie's screw ups elsewhere are now hurting Destiny 2 because all these failures are distracting focus from Destiny, all these sunk costs, Destiny 2 is covering them all, and instead of reinvesting Destiny 2 back into Destiny 2, they're having to invest Destiny 2's success into covering their asses across the entire studio.