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DekutheEvilClown said:

The company obviously didn’t decide to brazenly steal art. One employee(who was probably working to a deadline and behind) stole some assets and put them on a decal sheet submission that people subsequently used in the game.

Wanting a game to fail and potentially hundreds of people to lose their jobs is pretty disgusting, but I’d expect little more from a one dimensional Sony hater as you have clearly shown yourself to be repeatedly.

This isn't the first incident of Bungie stealing art. More over, this "one employee" excuse is frankly unbelievable. Was this same "lone employee" responsible for their prior asset theft indicents? Multiple Bungie employees including their lead art director for Marathon follow Antireal. She is the artist who had her work stolen. It wasn't one employee. They didn't even remove Antireal's watermark from the stolen assets. So several employees followed her art for years and none of them recogninzed her watermark. Even if they hadn't seen a specific asset before, they have seen her watermark. This isn't an accident, it's a pattern of behavior. She's a small artist and they clearly thought they could get away with this.

As for the game itself, it had already struck the proverbial iceberg BEFORE the asset theft came to light. Impressions of the game were lukewarm at best. I still don't understand the use of the Marathon IP. Game isn't well known by most and the new title seems to have little in common with it's namesake. Marathon isn't headed for a disaster. It is a disaster. And it's par for the course with Bungie as of late. Sony was viewed to have overpaid for Bungie when people held them in high regard. The acquistion has been a complete and utter failure.

Last edited by Darc Requiem - on 27 May 2025