bumidan said:
1. If I assign percentages for other costs, then that would imply I would have to figure out actual revenue for the divisions as well, not just operating income. It could be done, but that would entail even more assumptions and frankly while doable, will take much more time. 2. Also, for next quarters projection - $150(*) does sound a bit high if you go by PS3 hardware costs alone. But if you also take into account all other costs, it does not seem so high anymore. At 2.5 million PS3 units projected to be sold for the quarter, that amounts to ONLY $375 (*) million. Which if by all accounts, component costs have been reduced to about break even on the PS3 hardware, still leaves a lot of expenses (losses) to be allocated - overhead, marketing, distribution, etc. If you feel that the actual component costs of PS3 hardware is about $400(*) per unit, then another $375(*) million allocated to operate the actual hardware division is not too much of a stretch. Does that answer make sense? The main point is that if PS3 Hardware component costs is about break even, there are still a lot of costs that has to be deducted - hence a LOSS for the PS3 hardware division still. What do you think? |
1. Yes, although my thought was to use just a percentage of the turnover of the whole SCE and divide that between the platforms, but like you said it requires another set of assumptions and I don't know how much it would add value to the analysis. Still, I'd be interested in it :)
2. Ok, when you put it that way it makes more sense. The biggest problem I have here is that your approach puts together all fixed and variable costs and derives a profit/loss figure per product, that kind of approach is just something I'm not used to in my work. Though I have been talking about wanting to see figures where the marketing costs are allotted to each product separately, so I'm not saying this approach is wrong in any way.
On the other hand, from an accounting perspective the PS3 hardware division is not responsible for the marketing and distribution costs of PS3, same as they are not responsible for the R&D costs either. Hmmmm... dagnabit, the more I think about this, the more it seems that there's no way to get any numbers that would be more refined that just pure net profit/loss per product, i.e. exactly what you're doing.








