Looks amazing yet natively rendered at 360p when under load and upscaled to 1080p for portable mode. I believe portable performance mode is 720p final resolution but not sure but 120Hz (40 fps). So many different news reports to filter through. I'm unsure what native resolution is for docked but 1080p final resolution. I saw it is still using DLSS when docked so guessing something like 720p native but not sure.
I think ongoing we will see a lot more consoles feature AI upscaling and I guess AMD and Intel are in catchup mode to match DLSS. I think upscaling could well be an important feature of all new consoles going forward both portable and home. This helps them reduce their price and improve power efficiency. If Sony does come up with a new portable it will surely be important to have that feature. The steamdeck has FSR but I don't understand how it compares to DLSS not having a steam deck or anything with a powerful AMD graphics chip. Is FSR comparable, if so why isn't the steam deck rendering at lower resolutions to give better frame rate results. In theory the steam deck is still more powerful than Switch 2 if the upscaling technology was comparable but I'm assuming FSR is massively inferior to DLSS.
It feels to me that Nintendo have gone to town optimising and improving the DLSS upscaling on their console. I'm super impressed with the results.








