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Wman1996 said:

Did Nintendo ever confirm publicly that Switch had 4 GB RAM and 3 GB RAM usable for games or was that from DF and other places too?
Because If Nintendo never confirmed it, then I have no reason to doubt the 12 GB RAM and 9 GB RAM usable that DF and others are saying.

It was confirmed by "other places".

How did they discover it? When they opened up the OS/Software stacks and could see how memory was allocated.

Remember Switch OS is based on the 3DS System Software with parts taken from FreeBSD (Networking) and Android (Graphics) with API's from OpenGL/Vulkan/OpenGL ES as well as nVidia's NVN API.
This is all a known quantity, the Switch 2 is an evolution of all of this and not a reinvention of the wheel. (Which is great for developers!)

Digital Foundry are basing this on factual information and not heresay and it has been corroborated by other sources.

The Switch 2 HAS 12GB of Ram. 3GB for the OS/Background tasks leaving 9GB for gaming... If 8GB is a bottleneck for the Series S, 9GB is a bottleneck for the Switch 2.
It's a memory constrained environment, but I am sure developers will make magic happen.

Ideally I would have liked to have seen 16GB of Ram on the console to allow DLSS/RT to truly shine.




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