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Shikamo said:

12 GB of Ram (dual channel) LPDDR5 8555MT/S, that is a great frequency for a M Ram, and the OS will use 3GB. so the developers will have 9GB to work.

I saw that too somewhere but why isn't the 12GB listed as spec on the Nintendo site and why does development hardware have the same memory? Also you have stated developers have 9GB to work but that sounds like development hardware not retail hardware, 3GB is an incredible amount of memory given to the operating system. It would make sense if that was the OS and development software but 3GB for retail models seems a lot. It's such a huge amount as a percentage of memory. I can't remember what the original Switch used but it feels like it was a tiny fraction of this. I have 800MB in my mind and I think it was something like that. Close to 4x the amount the original Switch used and only 3x the actual memory. Yes its got some new features but that is a lot. Lets not forget if the operating system is much bigger that is a lot more code and a lot more code means more CPU resources being used to run that code. I personally think 12GB is a great selling point so why isn't being used as a selling point? On my PC I can have a 4GB PC and a 32GB PC and one 10x faster than the other and the operating system is the same size and as the PC gets faster it takes a lot less CPU resources.  

I wonder if a lot of the spec of Switch 2 is actually confusing the development hardware with retail hardware.