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Downloaded some of the press release content and it looks very close to the result one gets when running the PC version at 1080p medium settings when watching on a 42 inch 4k monitor (this monitor has the same display as an LG C2.) 

Not the sharpest image (might still be some compression even in the press release content), but still looks good from a distance (say, 3meters/10ft) and seems to play well. Artifacts are noticeable if you look closely, but I really have to slow down the video and look for them. I am not very sensitive to DLSS artifacts though. 

Looks a lot like playing the game on my laptop's iGPU (890m.) This is an iGPU that should be roughly twice as powerful as the Switch 2 docked -- on paper, but it is bottlenecked by the low memory bandwidth (88 GBps) so it never gets close to realizing its theoretical performance. It can run the game at medium native 1080p 30fps which isn't too far off from this DLSS upscaled version in my opinion. 

Will be interesting to see what performance mode looks like. If it is comparable to 1080p FSR 3 Quality in terms of image quality, then that is again very similar to my laptop's iGPU (that's the setting I need to get consistent 40fps with 1% lows around 35fps.) I also wonder if we'll see the effective image quality creep up over time, with updates. Also would love to see frame-generation introduced to the Switch 2. Doesn't have to be DLSS FG. Could be a bespoke method or FSR FG. That'd help get some of these 30-40fps to 60fps+ on the Switch 2's 120hz screen with artifacts/ghosting not being very noticeable. 

I plan to mostly play my docked Switch 2 games on a 16 inch portable monitor, so 1080p-ish results in demanding games like this is fine. When I reduce the size of the output to 16 inches diagonal, it looks crisp and nice, even close up (3 ft/.9 meters away.)

Last edited by sc94597 - on 18 May 2025