Hot take maybe, but I loved Zombiu.
It felt incredibly immersive to have a horror game where accessing your inventory isn't a pause function, but an in-game split of your attention, rummaging through your backpack on the small screen while trying to keep an eye out for zombies on the big screen. Plus, after getting used to having the radar functionality of the gamepad for most of the game, the sudden loss of it in the collapsed building really heightened the sense of fear.
If every game had utilized the gamepad as cleverly then it would not have felt like a useless gimmick.
Shout out to Affordable Space Adventures, also. One of the best indies on the system.







