If Switch 2's GPU is in the ballpark of what they estimate here (RTX 2050) along with the CPU estimate, the test results for Monster Hunter Wild are particularly interesting then, since that's a game I'd presume both capcom and Nintendo would really want to see on the Switch hardware.

Docked Mode:
720p Low Settings with DLSS On - 20fps

Handheld:
Docked Mode:
720p Low Settings with DLSS On - 15fps
Could someone that understands DLSS better explain why the visuals are that blurry if it's upscaling from 240p to 720p?
It looks like it's still 240p.
With Wilds being as poorly optimized as it is, even good GPU's are struggling with this title. So I'm curious if they'll try to get it to a playable state on Switch 2. Or if they'll do another Switch oriented MH game again instead.
Last edited by Hiku - on 09 May 2025








