| LegitHyperbole said: Is the below tweet true?
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Basically none of this is likely true, other than arguably the CPU comparison, which does roughly correspond to 1/3rd of the other 9th Gen systems.
The handheld GPU mode would have to be clocked at 260Mhz to be a "0.8 TFLOPs system." That would be a lower handheld clock than Switch (not that this can't happen, but it is unlikely), and much lower than the minimum clock-rate of Ampere chips in an active power state. That's almost the idle clock rate of consumer Ampere chips (210Mhz.)
With the leaked clocks (which multiple insiders seem to be quite confident are real) we're looking at 1.71 TFLOPs in handheld mode, and 3.1 TFLOPs in docked mode.
"1/5th the GPU compute" of the Series S is laughably wrong. But would make sense if one is assuming it is a "0.8 TFLOPS system."
Handheld mode is more like 1/3rd of a Series S if we are generous and accept the 3DMark benchmark test. Generous, because the Series S doesn't have infinity cache nor the memory capacity of the RX 6600 (even if down-clocked), being used as its proxy, the RTX 2050 being used as the Switch 2's proxy has memory capacity bottleneck issues that can only be partially alleviated by system memory, and feature advantages like DLSS are not being considered. But yeah, 1/3rd of the Series S in raw GPU compute should be the rough estimate, with docked mode being something like 3/5ths of a Series S. DLSS can cut into some of that, as we are seeing with cross-generation games allowing handheld mode to achieve an upscaled 1080p-equivalent and docked mode 1080p (or higher) - equivalents. The games speak for themselves.
The Switch 2 might struggle with GTA 6, but I don't think it is an entirely impossible port either. I anticipate that the game will run pretty decently (at low settings) on current performant PC APUs, and the Switch 2 handheld mode isn't too far off from those performance-wise. Probably more possible than the Witcher 3 was on Switch.
Last edited by sc94597 - on 08 May 2025






