Looking at this chart, it is clear that we have three tiers of performance that developers can target this generation. With Tier 3 representing low PC game settings, Tier 2 medium, and Tier 1 representing high/ultra. In terms of primary platform holder sales numbers Tier 3 ~ Tier 2 > Tier 1.
Tier 1: Higher-end PC hardware
Tier 2: Mid-end PC hardware/PS5/Series X
Tier 3: Performant iGPUs/Series S/Switch 2 Docked/maybe Switch 2 handheld for a while
(PS5 Pro is either at the upper end of Tier 2, similar to Series S in tier 3, or very low end of Tier 1.)
Switch 2 handheld might squeak by into the lowest end of Tier 3 with M1 Apple Silicon and current generation mobile APU's. If Switch 2 misses out on any games due to performance reasons, it probably will be games released later in the generation and because of handheld mode falling behind. By then, Steam Deck players probably will be on a Series S-ish Steam Deck 2. The other PC handhelds aren't numerous enough to really matter.
Who knows though, maybe newer DLSS revisions will mitigate this. I suspect the 10th Generation (if there even really is one) will go in hard on neural-rendering and we might see rasterization slowly become less and less important over this generation with gap-technologies being created to still enable reasonably performant cross-generation titles.
Last edited by sc94597 - on 07 May 2025






