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Norion said:
Hardstuck-Platinum said:

I was just wondering recently if that super fast SSD choice was a total waste of money on Sony's part. All of the PS5 games that get ported to PC can run perfectly fine on a cheap and slow (relatively to ps5) SSD. 

Not a total waste since it can have even faster loading times than the Xbox Series but it was definitely very overhyped since those are already so low on even a modest NVME and the game design and gameplay benefits from moving past hard drives haven't needed speed beyond SATA level so far.

Though perhaps it'll make more of a difference down the line since even now some games need to run on the slow hard drives in the last gen consoles and unless something is PS5 and PC only and requires an SSD at least that fast in the PC a game won't be fully taking advantage of that speed and developers won't wanna cut off that many gamers from playing their games so maybe a few years from now certain games that are PS5/PS6/PC only will start requiring faster SSDs.

Sony should for sure not go as hard with the SSD in the PS6 though, better to stick with a mid-range one than go high end considering how little the PS5 has benefited from doing that so far.

It's diminishing returns.

...And I did call it before this console generation started, when everyone was fornicating over the PS5's SSD... It wasn't going to enable experiences not seen elsewhere, which has absolutely remained true.

Sony should have went with a slower SSD and went with a larger SSD.

Or invested more into their SoC for better graphics.

SvennoJ said:

I've used them plenty. I actually have a comparison video here from FS2020 when they introduced aggressive culling to save memory.
(They added an option later to reverse this as copying from RAM disk to RAM is still slower than just keeping it in memory)

This is actually between streaming and RAM disk (150 mbps connection)

Streaming:


Cache on RAM disk


I've used RAM disks since the late 90s until games got very big and memory hungry. Then used it again for FS2020 after I upgraded to 32GB ram. Reserve 4 GB for the cache.

Results vary of course as Windows does a lot of caching in RAM already. Hence PC doesn't need the fastest SSDs as a lot of things that get accessed multiple times stay in RAM. Atm Windows reports 4.3 GB of RAM on standby (cached data and code) and another 620 MB modified (but not yet comited to disk)

As you said. PC's have the luxury of generally having a lot of extra RAM available. It doesn't go to waste. Consoles don't have that.

From what I can tell they are moving the rolling cache that is typically on the HDD/SSD into RAM rather than having the entire games install in Ram... I admit I am not exactly knowledgeable when it comes to flight simulator.

It's not the same as having everything installed into Ram... I have 256GB of Ram so I could get away with it for most games.




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