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Pemalite said:
SvennoJ said:

I'm enjoying the SSD speed a lot in GT7. Big game changer between loading a track for 90 seconds and just a couple, especially in VR. Of course that's comparing between GT7 on PS4 and PS5, but I doubt my slower SSD in my laptop can load anything that fast.

I rarely have to wait for anything to load in VR. It's nice for flat gaming as well, starting a game feels snappy.

Maybe it's overkill, maybe not. Still cheaper to upgrade than XBox anyway.
Prices here atm for XBox: 512 GB CAD 120, 1Tb CAD 195, 2Tb CAD 642.
Compatible 2Tb SSD for PS5: Lexar 1Tb CAD 90, 2Tb CAD 180

So nah, it's fine. Cheaper and faster...

Your mind will get blown if you ever get the opportunity to use a RAM drive.

Yeah Xbox SSD upgrades are bullshit, Microsoft shot themselves in the foot by taking a propriety approach... Sony learned the hard way a long time ago that it isn't pro-consumer.

I've used them plenty. I actually have a comparison video here from FS2020 when they introduced aggressive culling to save memory.
(They added an option later to reverse this as copying from RAM disk to RAM is still slower than just keeping it in memory)

This is actually between streaming and RAM disk (150 mbps connection)

Streaming:


Cache on RAM disk


I've used RAM disks since the late 90s until games got very big and memory hungry. Then used it again for FS2020 after I upgraded to 32GB ram. Reserve 4 GB for the cache.

Results vary of course as Windows does a lot of caching in RAM already. Hence PC doesn't need the fastest SSDs as a lot of things that get accessed multiple times stay in RAM. Atm Windows reports 4.3 GB of RAM on standby (cached data and code) and another 620 MB modified (but not yet comited to disk)

As you said. PC's have the luxury of generally having a lot of extra RAM available. It doesn't go to waste. Consoles don't have that.