Hardstuck-Platinum said:
Digital foundry tested rift apart on a standard SSD and it was fine. The fast travel ability in Spiderman 2 is the only thing i can think of that might need that SSD speed. I forgot about that feature. Digital foundry never tested that on slower SSD |
PC tends to be a rich memory environment, so the need for the fastest SSD's are significantly lessened as there is a lot less reliance on streaming in general, Spider Man 2 does take a pretty hefty performance hit if you only have 8GB of VRAM buffer.
However the biggest advantage SSD's brought over spinning rust media is actually access times... We are talking 20x-40x improvements or more compared to old SATA hard drives.
I do have a test PC and Spiderman 2 and Rachet and Clank work fine on the SATA SSD which tops out at around 600MB/s.
SvennoJ said:
I'm enjoying the SSD speed a lot in GT7. Big game changer between loading a track for 90 seconds and just a couple, especially in VR. Of course that's comparing between GT7 on PS4 and PS5, but I doubt my slower SSD in my laptop can load anything that fast. |
Your mind will get blown if you ever get the opportunity to use a RAM drive.
Yeah Xbox SSD upgrades are bullshit, Microsoft shot themselves in the foot by taking a propriety approach... Sony learned the hard way a long time ago that it isn't pro-consumer.

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