Pemalite said:
1. You stated Nintendo purchased the Tegra X1 as a "Hand me down". - It's a false statement.
2. Good thing the USA isn't the leader in chip manufacturing then.
3. The Tegra X1 is a standardized commidty part, like an SSD or Ram.
4. No one designs chips strictly for consoles anymore. They are assembly of already pre-designed parts.
5. Tegra T234 was designed primarily for Nvidia's Jetson AGX Orin for Industrial/HPC applications. |
1. It is not false. The chipset in the original Switch SKU had the same exact design and was identical to the T210 in the Nvidia Shield TV.
It is not just a matter of using the Shield's chipset as a base and then making specialized modifications for a hybrid closed-ecosystem console. It was the same exact chip-design, but with a few CPU efficiency cores disabled (still present on the physical hardware though) and clock speeds under-clocked. These things, as you noted, would be done by Nintendo and not Nvidia.
That is not how most console hardware, even today, inherits existing designs. The T239, for example, is a chipset designed and used exclusively by the Switch 2. There is no identical to x device in the Switch 2's circumstance. It inherits general design decisions from other Ampere and Tegra Orin chipsets, but it is its own chipset which had to be specifically designed by (an) Nvidia SOC R&D team(s), using constraints from Nintendo and with its intended use-case in mind.
2. U.S companies are the leader in chip design (although not exclusively) and the design work does happen in the U.S. Why do you keep bringing up manufacturing and fabrication? Nvidia is not a chip manufacturer, they're a chip design company. Nintendo's contract with Nvidia is for chip design, and you know this because you say as much in your response here. The T239 would not exist if Nintendo didn't work with Nvidia to ask for it to be designed for them. Tegra Orin would just be a SOC family with one fewer SOC. The T210 would exist if Nintendo didn't contract with Nvidia for the Switch. That's the difference. That is what is meant by "hand me down."
3. Yes, and the T239, comparatively -- is not. Which is my point. It's not for purchase by any other company than Nintendo. It was designed specifically for Nintendo and the Switch 2 with their input and constraints, working with Nvidia. No other device will use the T239.
4. See points #1 and #3. There are no other devices that will use the T239.
5. And Tegra T234 is not the chipset in the Switch 2. The Tegra T239 that is in the Switch 2, is a different SOC from the T234. It's not the same situation with the original Switch where the same exact chipset (T210) was popped into the Switch 2, the efficiency core cluster deactivated (not even removed) and frequencies changed. The T239 has specialized accelerators for gaming-specific tasks, different SM/core counts, and has the specialized edge-compute accelerators (NVDLA) removed compared to the T234. You don't see anything like this with the T210 vs. T210 (in another device) situation because that was an actual general-purposed chip meant to be used in tablets (amongst other devices) and not specifically designed for edge-compute as the T234. Nintendo was able to just purchase the T210 from Nvidia as-is, because it worked well enough. They couldn't do that with a T234 (for its size alone.) And even then Nintendo had to disable its efficiency core cluster that existed physically in the Switch, which they wouldn't have done if they had a chipset designed specifically for the Switch, as they do with the T239 for Switch 2. They'd just not include them from the start and have a different CPU configuration that is fully utilized by the Switch, if the Switch's chipset were semi-custom like the Switch 2's. This is why the T239 doesn't physically have the NVDLA; it's a semi-custom chip for the Switch 2, whereas the T210 was not for the Switch and it therefore had redundant/vestigial hardware (like the A53 cluster.)
Very few Tegra chipsets in the last few Tegra families are general-purpose in the sense the X1 family was. Most are specifically designed for edge-computing, unlike the X1 family, which was genuinely meant to be used in a variety of devices, including consumer tablets and small form factor boxes. Nvidia basically abandoned the tablet/consumer market after X1, which is why Nintendo couldn't just pick a SOC design 'off the shelf' and say "good enough, we'll just disable some physically extant hardware" this time around.
Last edited by sc94597 - on 04 May 2025






