Zippy6 said:
Is that good though? Hifi Rush had 2m in a little over a month. 1m players in one month when so many millions have free access to it doesn't sound like positive news to me. |
I think over 1m in a little over a month is good for an IP like South of Midnight which would have been fairly niche and it's also tackling a very specific setting and audience with its heavy Deep South America themes that hasn't really been done much. In addition to being an AA title and Compulsion Games being a less than ~100 employee studio, SoM core team was less than 100 throughout all of development (that was less than Tango too). It has also released in a pretty damn busy month.
I'm looking at it closer to something like Atomfall which likely had a bigger budget, is a Canadian vs British team, it likely had a similar (if not bigger), core team size and Atomfall would have had wider appeal, Atomfall has done over 2m players (so not that far off) and Rebellion seem absolutely thrilled with that and are banging on about it being their most successful launch ever, Lol.
I think 1m is a strong start which will grow over time, I think something like 3-4m LT would be a brilliant result for Compulsion and justify a sequel. Things don't need to immediately grab all their potential playerbase either straight after launch, I miss the days when we would talk about things like "Legs" and if a game didn't explode straight on launch it wasn't deemed an immediate failure, Lol. At least Remedy is old school thinking like that.
I remember it took The Outer Worlds about 3 years to reach 3m sold (across Xbox/PC/PS) and I do remember people were saying that was disappointing (which I didn't agree with) and it turned out that The Outer Worlds 2 was greenlit literally immediately after The Outer Worlds 1 launched. Nearly 5 years later it did 5m. It now has built up a decent fanbase for a sequel.
Also, I don't like the whole Game Pass has 30m+ subscribers so every game should be doing massive numbers, there are dozens of day one titles on Game Pass every year which don't show huge numbers, it will never be the case with a subscription service that just because it's free to tens of millions, they're all going to try the same product. People have their own interests or they will simply be busy with other titles, a fairly niche title won't suddenly become mainstream because it's available to 30m and must still have expectations adjusted within what the game is and what it is trying to achieve.
Finally, The CEO of Compulsion was the one who dropped this number casually in an interview because he was excited about it, I think he may not have even received official permission to do so, Lol. It doesn't look like an "official" announcement in the sense that Microsoft announced it. But the CEO of Compulsion Games is happy with the number so I'm not going to say he's wrong and trust him.
Last edited by Ryuu96 - on 03 May 2025







