There is a point where "better at rasterization" becomes less interesting.
Almost all real-time rendering workloads going forward are going to be hybrid workloads with rasterized and ray traced components to the pipeline.
Next generation we are also going to see a lot more neural rendering (beyond upscaling/ray reconstruction) too.
It also isn't universally true anyway that outside of raytracing and DLSS the Switch 2 doesnt have advantages in the GPU. For example, the PS4 Pro's GPU (based on GCN 2.0) doesn't support mesh shading while Ampere/RDNA 2 do. So a game like Alan Wake 2 likely would have to have significant compromises to work on the PS4 Pro in the same way an RX 570 struggles to run that game, but Switch 2 (like an RTX 2050) likely won't have those issues, if there were a port.
"Rasterization", as people use the term (rather than the specific step), is really many different accelerated pipelines and not a single thing.
Last edited by sc94597 - on 28 April 2025






