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Pemalite said:
HoloDust said:

From what I've seen, it does it IRL, not by much, but that's just in turbo mode. I'm guessing next batch of handhelds will have memory bandwidth issues fixed, to a degree.

Little bit of contention on the bus that hampers that 120GB/s of bandwidth from being useful at 1080P when fillrate starts to run up into some serious bottleneck  walls.

That's where the PS4 has the advantage. Otherwise the CPU and GPU is smarter and faster in general in the Ally.

What AMD needed to do was throw in some infinity cache to make up for the bandwidth deficit.

The problem with their Z line is that they are simply rebranded mobile parts. AMD should make an unique series of chip for handheld devices with less powerful CPUs.

  • Zen 5c should suffice, since the CPU isn't the limiting factor here, 6 Zen 5c cores should be a good match for handheld gaming.
  • Then, couple this with a relatively big GPU. 8-16 CU would be good, more consume simply too much power with 12 RDNA4 CU probably the sweet spot right now.
  • Compared to their normal mobile chips, they could cut a lot of the IO of the chip if it's only for handheld devices, which don't have much IO to begin with.
  • Finally, add some infinity Last Level Cache addressable from both the CPU and GPU (making it shared memory) to widen the bandwidth, and they'd have a great handheld chip, powerful but relatively easy on the battery without bells and whistles that they don't have any need for.