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New game prices is one thing, but one trend I really wish would go away is fully-priced re-releases from previous generations, remakes and remasters. It's become bonkers across several platforms. Releasing on new platforms years later and at full price is also crazy. Remasters are cheap and lazy, the main body of work was already done long ago, it's often simply a case of giving it a new coat of paint and some effects. Many of these efforts are outsourced. Nixxes releases on PC is a good example, they're great ports, but I refuse to buy them for full price when they release years later and are essentially re-skinned older games. GTA and Skyrim are other offenders in this regard, it's beyond parody.

Nintendo are no better, I bought the Switch and BotW and Mario Kart 8 Deluxe, the latter being a re-release of a Wii U title for full price (yes, there was some new content, but it's unacceptable as a standard). Not to mention games never falling in price; older goods should lower in price over time, it's the standard in almost any industry and around almost any type of goods on earth.

For me, the equation is simple enough though; I don't buy anything that I don't deem worth it. That goes for games, consoles, movies or what have you.

I've seen that smaller studios still sell their bigger titles at 60$ (like Owlcat Games' "Rogue Trader" fro 50$ on release, a game which gives any AAA release a run for its money it terms of sheer quality and mass), or even lower, brand new. It makes sense in many cases to price the game according to its actual production cost and effort spent, its implementation of advanced tech etc. That is to say, I feel like the norm should be, at most, 70$, and then below for simpler games with much smaller budgets. Indie titles are always cheaper, and for good reason, yet some of them have more content than major studio releases.

Last edited by Mummelmann - on 13 April 2025