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Hardware MSRP sounds fine to me.
And I wasn't going to be an early adopter either way, despite not expecting price drops any more for consoles down the line.
But as with many things, we still make observations and have opinions on things we are not personally invested in. Whether due to how it may affect others, how it may affect us indirectly, or just because it's interesting.

One thing I do find strange about the Switch 2 price in Sweden though is how it's priced about the same PS5.

And the MSRP for PS5 in Europe was raised in 2022 by about 20%. So it surprised me seeing Switch 2 sitting around the same price.

As for software, that's where I'm not sure how I feel about this.
You can base the value of a game on the enjoyment you get out of it, or on how much it cost developers to develop, vs how many units they expect to sell. I don't think either way is wrong.

But the former is personal preference. While the decision will be with the publisher.
If Nintendo, who generally have shorter and cheaper development cycles compared to other "AAA" games say their games are worth $10 more (which they already did in 2022 btw, following PS5/SX), I'm sure a lot of other publishers are thinking the same.
Should games that offer both a lot of gameplay value and cost a ton to develop be $90 or $100?

Pretty much every publisher except Nintendo commonly have deep discounts over time.
Even if you bought a Switch several years later, you'd still likely be paying full price for Nintendo's games.
Which further puts into question why Nintendo out of everyone felt the need to be the first to do this.

I know a lot of people are apprehensive about DLC. But those can be good ways (if done right) for publishers to charge more for the game to people that are already priced in and know they enjoy it. Especially considering rising development costs and inflation.

Last edited by Hiku - on 12 April 2025