| Pemalite said: It's not as simple as that. |
Functionally that is an acceptable level of compromise given the enormous gap between the Switch 2 and modern PC hardware - a good GPU's shaders already idle 80-90% of the time with ShadPS4, for instance. The main issue will likely be how to handle its interactions/requests to other system modules.
I'd expect the docked CPU will be the slowest component and need a lot of HLE hacks to work at first... though I'm not sure how heavy or not ARM emulation is in C++, to be honest, especially with SSE/AVX support. Apparently ARMv7, at least, runs well.







