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Soundwave said:

I don't think it's greed ... the system was going to cost $450 ... that decision was made years ago IMO. Anyone looking at that tech and saying it's cheap is being naive, things like 256GB UFS 3.1 flash RAM for example is still the go to in like $1000 premium phones and none of those have an 8 inch screen either or a 1536 CUDA core GPU (which is honestly a lot of CUDA cores for a supposedly "budget device").

What I think is happening is Nintendo realizes they can't cut the price on the hardware, but with the tarriffs they may be forced to have their entire profit margin on the hardware wiped out in their biggest market (the US). To compensate for that, I think they are experimenting with these higher price points on software to claw back a profit margin on early adopter buys.

They won't publically admit to that, but I don't think this just randomly happened. The software was probably supposed to be $59.99 (DK: Bananza) and $69.99 for Mario Kart/Zelda/3D Mario tier titles, but they are going to see if they can push it up by $10. If it doesn't really take, they'll just move it back down at a later point where hopefully Nintendo this whole tarrif stupidity will be over and they can get back that $30 margin or whatever per system sold in the US.

Also, it was reported a while ago that a 32 GB Switch cartridge has x1.6 times the cost of a Bluray, and Mario Kart is now coming in a 32 GB cartridge—a lot of factors we should consider. The Switch 2 cartridge should be faster as well and, therefore, more expensive.