sc94597 said:
Looking at the game running on a Steam Deck OLED it looks like it's using about 12GB of shared memory on average. Assuming Steam OS is consuming about 2-3GB of that, that is putting it above the Series S's 8GB capacity for games. |
I'm fairly certain you can't do head to head comparison of Steam Deck and XSS, or any console, when it comes to memory utilization, even if it's shared memory pool on Deck, but sure, I'll give you benefit of the doubt, at least when it comes to XSS.
From what I've seen (DF included) SF6 is somewhat technically shitty on all platforms, and XSS version is especially botched. Hence mine let's wait and see what DF has to say, especially on something that is technically good (like CP2077) before jumping the gun.
Comparison of textures with PS5/XSX should be no brainer, Switch 2 really doesn't have neither memory capacity, memory bandwidth, nor texture fillrate to be anywhere comparable to them, so if there is anything off there, it has nothing to do with hardware, but game and developers in question.
Once again, DLSS will be massive boon for Switch 2 - just yesterday, I have shown my wife and son how Eternal Strands looks in 720p native...and then how it looks in 1440p DLSS Performance (which renders at 720p, so intentional choice of Performance mode) - there was a lot of WOW! in that room. DLSS is actually THE thing that Switch 2 has that stands out and that will make games on it look much better than they should look on equivalent DLSS-less (that was a mouthful) hardware.
Last edited by HoloDust - on 07 April 2025