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HoloDust said:
sc94597 said:

You can obviously see the texture detail on the Switch 2 version is better than the Series S version. It is obvious. Look at the veins in the arm on the Switch 2 version that are absent on the Series S, for example. We don't need Digital Foundry to see this. It is right there. This isn't pixel counting.

As for Switch 2 vs. PS5, the hair and face features on some of the characters is sharper, likely due to DLSS vs. FSR. The PS5 version obviously is more demanding overall (Depth of Field, better clothing textures, subsurface scattering, etc), but in that one aspect the Switch 2 version is crisper, which is why I mentioned image quality specifically.

By the way, this was not a general statement of the platform capabilities. This discussion you quoted was specifically about SF6.

I think there will be many games like this one that are ported to Switch 2 and have some things improved, for being much later ports, and having nothing to do with actual console capabilities. I think that was Zippy's initial observations boils down to.

Cause even though Series S has much better texturing capabilities, and fairly better shading performance, Switch 2 version from that shots looks better. And that is not due to hardware. Not to mention PS5. Hence why I said, let's not get carried away too easily.

Well the other consoles also continued to receive updates and patches so it's not like Switch 2 isn't the only beneficiary of improvements over time. A few devs have also reported pulling these results off in a short time such as Cyberpunk 2077 with a 7 weeks build. So there are several factors at play.