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HappySqurriel said:
ssj12 said:
NJ5 said:
ssj12 said:

 

Which my response was clearly ignored because I shoved your assertion back at you with Epic's history of releasing Mac based versions of their games on PowerPC CPUs.


But what you said was "the 360 is basically a PC on the inside" which is false for many reasons which have been pointed out. Macs have nothing to do with the conversation...

Anyway, that horse has been beaten to death.

 

 

 Mac is a PC. 360 = PC. 360 CPU = updated Mac CPU. UT = Mac and PC franchise. So Epic = experienced with PowerPC CPUs.

Well, you could argue that the Cell processor is just an updated Mac CPU ...

The truth is that developing for any console is quite a bit different than developing for the PC, and after 3 years of development you should be getting performance similar to what you will ever achieve; at this point in time, most of the improvement in graphics will come from artists being able to produce better looking models and textures with using less polygons and pixels.

 

here is the problem when saying the Cell is an upgraded PPC like the Xenon.

The Cell is designed to be a GPCPU, similar to what Intel is releasing at the end of 2009. Each SPE runs similar to a stream processor versus a symmetric core. The main PPE core is based on the PPC core but overall the rest of the chip is not.

The Xenon is just a PPC with three PPC cores. Its like comparing a Core 2 Duo and a Core 2 Quad. Whats the difference? Basically nothing but to more symmetric cores.

Epic having experience coding a PPC versus a GPCPU thanks to past Mac game development meaning they had a leg up with coding for it.

 



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