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IcaroRibeiro said:

I doubt people bought the expensive PS5 to then sit down and play nothing on it. Until we know how much Sony makes from F2P, digital software, and subscription services in Japan, physical game tie-ratio is an insufficient metric. Do keep in mind that many PS5's were imported by China, so a good chunk of spending and software sales data is omitted.

Of course revenue per unit includes subscriptions and in game purchases, if not the situation of PS5 in Japan would not only be problematic but abysmal

But it doesn't change the price increase was to offset production costs. PS5 units were not generating enough money, so Sony increased the priced to at least make some profit with the hardware purchases themselves  

Yeah but the result of that was PS5 pretty much falling off a cliff (in Japan, China, or both lol) which means even less subs, software sales, and spending from customers. Naturally there are cons and pros to each approach, and only Sony has the complete data to know whether or not they made the right call.