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Slownenberg said:

My long post a little bit ago was absolutely glowing mostly except for the insanity of no 3D Mario at launch. I had been thinking outside of the huge no Mario blunder they did absolutely everything to make this a hit, but ....

Also, I guess it's confirmed the Switch is gonna keep getting sales. With Switch 2 HW and SW prices there is still gonna be a reason to buy the Switch once Switch 2 is out. Switch might actually have a chance to get close to 160m now. But only because it's bad news for Switch 2.

Do we know if this is just a MarioKart problem? Or are all games going to suffer an $80 price tag? I’m hopeful this might just be a TotK situation, where the average game will cost $70, but some exceptional releases recieve a $10 bump. If it is the case that $70 is the norm, then I’m not too worried: MKWorld being a pack-in will prevent consumers from being smacked with an $80 price tag. However…I do struggle to see why your average consumer would purchase a NSW2 over the more economically-affordable NSW1 if they never owned a NSW1. It’s a tricky situation, and seeing how this went down for TotK (not even matching BotW in legs), I do believe Nintendo really should consider reexamining this strategy.

They hit a grand slam with software this time around (Kirby Air Ride 2, MarioKart World, Donkey Kong Bananza, GCN on NSO, FromSoft exclusive, DeltaRune Chpt3/4 at launch, a flood of major third-party releases that NSW1 couldn’t handle all too well, etc.), but their choice in pricing is bold **in NA** is bold. $450 for the base console is a very reasonable price, and expecting any lower was entirely unrealistic. Software prices, however, are what make me turn an eye.