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LegitHyperbole said:
Jumpin said:

Why don't you understand how anyone can like it?

My guess is that it's because you don't understand that different people have different tastes. It might explain why you decided to grossly exaggerate and distort the of random battle experience - assuming you have any idea what that experience is.

I know the experience. Playing FF10 is impossible, you can't move for a few seconds without getting a pop up. Games are better when you can move around mobs on the map and at the very least have a magnetic radius so you can choose to engage or not and level up as you please and the random battle enjoyer gets what they want and can clear out the map if they please. I don't hear anyone asking for random battles to return, they're a relic, an unfortunate mechanic from tech limitations that at one time was enjoyable because it's all there was and we were forced into finding it addictive by shear repetition and result screens but games have evolved and random battles are one thing we can all thank the lord are done away with. Having that choice there like in Dragon quest 11 or Tales if Arise is inherent to expanding the genre to more players and to get bigger budgets as with Tales of Arise. 

With the above said a modern game can come along once and a while with random battles that are paced very well, unimpeding and get the placement right or place battles apart that make it seem like random battles and they can be very enjoyable like with I am Setsuna. Placement and pacing is key however and games never got that right until the modern age, not any that I can remember anyway. 

Final Fantasy X is neither impossible to play, nor does the experience entail popups every second.

But, it's good to know that you'll wade in bullshit to avoid understanding that other people have different tastes than you.



I describe myself as a little dose of toxic masculinity.