Pemalite said:
Kyuu said:
Most PS5 and current gen exclusives run just fine on SteamDeck which is virtually a PS4. So I don't think crossgen ending will lead to any incredible results, most games would still run on the SteamDeck maybe until PS5+PS6 crossgen starts and many games become super demanding.
In addition to diminishing returns, I think this generation's achilles heel is the low RAM, which only doubled or tripled in capacity and bandwidth (and this is without counting midgen upgrades and Series S).
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Correct. Xbox Series X and Playstation 5 only doubled the DRAM capacity of the prior-console generation.
But installed RAM is only one part of the equation, usable RAM is the important factor...
Microsoft actually made their OS/Background usage less DRAM hungry thanks to the SSD being in every console, so they managed to free up an extra Gigabyte. Meaning: 5GB vs 14GB is usable for games.
Makes it look far more significant than just a doubling, right?
But this console generation is definitely DRAM limited, no getting around that, especially when you start pushing towards 4k with RT effects, even PC struggles with 16GB System+12GB VRAM (28GB total).
Bandwidth? Well. We went from 68.3GB/s for Xbox and 176GB/s for Playstation. To ending up with: 560GB/s for Xbox and 448GB/s for Playstation.
Microsoft saw a catastrophic increase if we ignore the eSRAM Cache.
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Yes RAM available for developers and SSD are precisely why I added "or triple". My bandwidth comparison was mainly PS5 vs PS4 because Xbox One's eSRAM's effect is hard to quantify and compare. Series X has 6 GBs running slower at 336 GB/s, which I recall one or two developers complaining about.
The elephant in the room is Series S being mandated (8GB~ RAM for developers at 224 GB/s). When Series S is factored in, it's fair to say this is the weakest generational jump since GameCube to Wii, even without taking into account diminishing returns (smaller jumps in specs led to more noticeable improvements).