Kyuu said: Most PS5 and current gen exclusives run just fine on SteamDeck which is virtually a PS4. So I don't think crossgen ending will lead to any incredible results, most games would still run on the SteamDeck maybe until PS5+PS6 crossgen starts and many games become super demanding. In addition to diminishing returns, I think this generation's achilles heel is the low RAM, which only doubled or tripled in capacity and bandwidth (and this is without counting midgen upgrades and Series S). |
Correct. Xbox Series X and Playstation 5 only doubled the DRAM capacity of the prior-console generation.
But installed RAM is only one part of the equation, usable RAM is the important factor...
Microsoft actually made their OS/Background usage less DRAM hungry thanks to the SSD being in every console, so they managed to free up an extra Gigabyte.
Meaning: 5GB vs 14GB is usable for games.
Makes it look far more significant than just a doubling, right?
But this console generation is definitely DRAM limited, no getting around that, especially when you start pushing towards 4k with RT effects, even PC struggles with 16GB System+12GB VRAM (28GB total).
Bandwidth? Well.
We went from 68.3GB/s for Xbox and 176GB/s for Playstation.
To ending up with: 560GB/s for Xbox and 448GB/s for Playstation.
Microsoft saw a catastrophic increase if we ignore the eSRAM Cache.
--::{PC Gaming Master Race}::--