By using this site, you agree to our Privacy Policy and our Terms of Use. Close

There's various issues with the idea of developers taking advantage of Pro consoles to that degree. One is the way a Pro console works nowadays is the GPU is improved a lot but that's basically it with the CPU being just about the same and games nowadays scale massively in terms of graphics so if games like GTA 6 are gonna run on the Series S then unless it's something that is using path tracing as a requirement I dunno what game would run on the PS5 Pro but not the base PS5 this decade even with the settings turned down. The New 3DS was different in that it had a notably better CPU which I imagine contributed to it getting a handful of exclusives but even then it wasn't that many at all cause the far smaller install base makes it not worth it.

The biggest issue is how long big games take to make nowadays. A game so graphically demanding that the base PS5 couldn't run it at all that isn't just a basic tech demo would take so long to make that assuming development started last year we probably wouldn't see it till the early 2030's at which point the PS6 will have been out for years so they may as well have just been targeting that level of hardware from the start if they wanted to push graphics that hard. Now this is all moot cause unless they changed policy Sony won't allow PS5 Pro exclusives but for the reasons I mentioned that policy being in place doesn't really matter at all.

Last edited by Norion - 2 days ago