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Norion said:

The Switch got a bit of an indirect boost as I thought it might've but man I was wrong on Wilds impact on the PS5. I did not see over 100k happening but it did and the boost it got this week is actually slightly higher than the one the PS4 got the week World launched so this is a very much needed shot in the arm.

MH is so big in Japan that not even higher prices can hold back people from buying a console in huge numbers for it and this makes me wonder just how high the PS5 would've gone if the PC release was half a year later again. The state of that version might help the PS5 in the next couple weeks a bit but either way next will be seeing how the drop in those weeks will be in comparison to the PS4 since it held up really well for a couple weeks after World.

Things should return to 10-15k by April or so but it getting its biggest week since launch and about a million selling game in a few days when factoring in digital is a positive sign for its future in Japan and makes the old and even some recent highly negative sentiment about it look silly in hindsight. Something else of note is that basically no one picked up a Series S for cheap to play it with Xbox Series sales being half of last week when even the Xbox One got some sales due to World so I wonder what that is about.

That analysis is a bit off, MH is such a big franchise in Japan that the price of the PS5 is what made it ''only'' get boosted to 100K PS5 sales, for example Rise boosted Switch sales to almost 300K during its launch week in Japan, and MH hasn't become less popular in recent years in Japan. 

MH Wilds doesn't say much about the future sales of PS5 in Japan, given that its the only PS5 game in the next few years that can meaningfully drive console sales to PS5 in Japan.