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Darwinianevolution said:
Frogger said:

Oh, I totally agree on everything else. I'm just talking about graphics here. I just don't think ZA look like a cheaply made game at all. At least not for what it is, which is a Pokemon spin off. It doesn't look like a cheap Pokemon spin off, and it doesn't look like they were cutting corners graphically. I just don't see what People are talking about there at all.

I think the entire game being set in Lumiose is a great idea. The world in LA wasn't that big, and I don't see why anyone is seeing exploring one dense city as a downgrade to a small open world. It feels like criticizing GTA or Cyberpunk for not being the size of a country. Especially for a spin off series that hadn't built it's identity yet, I think it's fine that they're doing this. This will be by far the biggest and most complex city ever made in a Pokemon game, and quite possibly the biggest and most complex one they'll ever do. I just don't think that isn't ambitious, again, especially considering that this is a spin off.

SV totally eclipsed LA in scale, and SV will likely be way bigger than this game too. I just don't think a spin off being smaller than a main series game is lazy.

Whether its graphics look bad or not is a matter of opinion to some degree, I guess, but it does look like lazy graphics, lazy design and lazy presentation. The pokemon are the recycled 3d models they always use, maybe with some tweaks they did back in Arceus. Also, the proportions are all wrong, which is jarring to see (we see an onyx barely bigger than its trainer in the trailer), which is needed because you cannot just have a giant pokemon roaming around the city without godzilla implications, but again, very jarring to the eye, a limitation of the open world gameplay. The Moves and environmental effects aren't particularly flashy or complex, the most visually appealing I've seen is the mega evolution effects, and we will see the exact same effect over and over again. The overworld is incredibly repetitive: if the game happens entirely within a city, we're going to see the same copypaste buildings, trees, cars and decorations over and over. And let's face it, if they want to replicate Luminose from XY, there weren't that many distinct parts of the city, so it's not like we're going to see GTA levels of city variety. The fact they put the mons in wild areas within the cities saves them from having to design forests, deserts, mountains, caves, sea... Anything that adds visual variety and could spice up the presentation of the title, full city all the time is going to become tiring fast.The city also looks quite deserted, it makes little sense that, if we're in THE big kalosian metropolis, we don't see many more people going around, why do you have a big city if there are not enough people to fill it?

Not to mention it makes no sense a city would be swarmed with wild pokemon to such an extent, by Pokemon logic one shouldn't enter tall grass without a pokemon to defend oneself, why would you let hundreds of mons just roam around the city? There's a wild gyarados in one of the cannals, do they know what those things do? You are taking tea and biscuits in one of the cafes, and suddenly a talonflame sweeps in and eats your food, what are you going to do, scare it away? It's going to burn your face!

Being smaller isn't an indicator of quality, but in this case, with all we've seen so far, it is an indicator of a quick and lazy job. There is little we've seen here they hadn't already made for one game or another. The way they have done it feels like something they have scrambled to have released between Sc/Vi and the next gen for the Switch 2, when they could have just dedicated all of the time and resources for said game.

Hell, do you know how this concept would have worked? Make it about a big metropolis that has been abandoned for decades, zombie apocalypse style. You have to explore what kind of catastrophe happened to the place, while also fending off the different mons that have made it its new home. It would give more visual variety, since an abandoned city could be great to explore empty buildings, maze-like environements or areas where nature has adapted to the structures in unique ways. It would make sense that there is little to not people, because that's the entire point of an abandoned city.

We can go back and forth on whether it's lazy forever. I just don't agree that it is. There are over 1000 Pokemon models at this point. It's not lazy if they don't always update every single one, and we have no reason to believe that they will not update any at all, especially when they already look so good now. That's not lazy. That's just good priorities.

I also think the size issue is an issue, but it's not a limitation of open world gameplay. The last Legends game had proper proportions, so this is being done for some other reason. I suspect it's a balance issue, now that the combat is real time. Size+speed will effect big and slow Pokemon a lot when it comes to being able to dodge attacks now in away it didn't before. I think the trade off isn't worth it though, and agree that the sizes should be corrected, but that's a practice change.

I just don't believe that the moves aren't flashy. I don't know if I'd call them complex, but I don't think that matters. They look good. That's all that matters. There are over 1000 attack moves in pokemon atm, and after changing the battle system significantly with this game, all the attack animations look really good and flashy. I think Outrage can look like that forever and be fine. Rock Slide looks great. Bulldoze looks... annoying because it doesn't match the move name, but the animation itself looks high quality. I don't think it's an issue that Mega Evolution uses the same effect over an over, considering the same thing is being done over and over. We don't criticize cool Doom weapons for using the same animation over and over again. It's the same gun shooting the same bullet.

I think it's likely going to have way more variety than what we're seeing when it comes to building variety than what we're seeing, but they haven't shown us that, so I'm not going to pretend I know. The only things I'll say is that a big part of the last Legends game was drastically changing a previously visited area, and that the single biggest thing we know about that game is that it's centered around urban redevelopment specifically to make it more habitable for pokemon. I'm very confident that Lumiose will not only look very different from the one in XY, but that it will probably look different in a way that will personally annoy me. This is speculation, so don't take this as an actual refutation of your point, but considering how the 5 zones are marked by colors, I wouldn't be surprised if they were focused on a collection of types, and the reason this zone looks so normal is because it's the Vert/Green Zone and is the most normal/grassy.

I 100% don't believe that ZA will have the architectural complexity of a GTA, but I don't think that makes it lazy, and I don't think that means it will be filled with copy-pasted buildings. It's not the case that if a franchise as big as Pokemon doesn't make it's experimental spin off series as big and complex as GTA, that that means it's being lazy. I do think there could be more people in the city though. I just don't think that's as big an issue as you do, because I don't think the other issues you're seeing exist, so this is one of few on a clear line of improvement for me.

I'm not going to get into Pokemon lore stuff, as that's beyond the scope of this thread. A lot of things in Legends 1 didn't make sense and are plot holes/lore breaking, like them retconning Pokemon to shrink before they go into a pokeball, instead of the Pokeball using technology to shrink Pokemon, but that has nothing to do with how the game looked graphically.

They've never made a massive city, and they've never done real time combat using mainline game stats. Those are literally the two biggest things revealed here. I just do not agree with your assessment of their effort here at all. I don't see an issue with it taking place in modern kalos Lumiose that isn't abandoned. Also, I don't even know if I'm being fair to this game. Maybe it's just the screenshots I chose, but there are way more characters on screen in the screenshot of ZA than of the other two games, and I'm not even counting the Pokemon. I don't know why I have to agree that the city is empty just because it's not full. There is an in between.