| Pajderman said: I had started writing a full on article on why I do not like open world type games. For me it has nothing to do with how empty the world can seem, I never found that to be a problem. For me open world games lack a sense of urgency, like what I do will actually matter in some capacity. When I can spend many many hours sidetracking the main objective sort of falls apart and becomes just another maybe. |
That is problem of most developers not making them living, breathing worlds that have "fronts" (factions/BBEG/natural disaster...) that will develop whether player character(s) act or not (depending on amount of influence that PC(s) assert in that world), but instead are making them more of a sandbox theme-parks for "hero" to play in.







